A handful of concepts for all over the place :)
Early exploration of a bilgewater bar
Early idea of manor
rough color key of the starting sequence
manor courtyard drawover
Grey harbor "before" bad stuff TM
Gray harbor modern days
cave kit doodle, every game needs a cave kit, almost. It's mostly done for myself (along with a team gut-check), so very, very loose
Early exoloration of the slums
various gameplay props