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Battle Chasers: Night War | Environment Concepts | Misc

Concept art from 2015-2017, for Battle Chasers: Night War. I included some odds-and-ends stuff or extremely loose sketches in case some people find the messier side of game development interesting too :)

©Airship Syndicate

prop ideation for the stronghold area.  It's a paintover of a rough in-game blockout, the amazing fountain is designed and made by Jesse Carpenter.

prop ideation for the stronghold area. It's a paintover of a rough in-game blockout, the amazing fountain is designed and made by Jesse Carpenter.

Crypt underground kit ideation

Crypt underground kit ideation

Red Grave POI grave concept.  It's one of my favorite mini-dungeons in the game.

Red Grave POI grave concept. It's one of my favorite mini-dungeons in the game.

Early cave area color hits exploration

Early cave area color hits exploration

early cave area POI explopration.  The well made it into the game in some form.

early cave area POI explopration. The well made it into the game in some form.

2.5 D bone kit concept vs texture.  I made this as a mini tutorial for the team, and have no idea where the actual tutorial is now :P

2.5 D bone kit concept vs texture. I made this as a mini tutorial for the team, and have no idea where the actual tutorial is now :P

Stone shape sketch for cave kit

Stone shape sketch for cave kit

Cave lycelot prop ideas

Cave lycelot prop ideas

Where you'd find the mana core.  I sold the idea with a quick pencil sketch and photoshop doodle-over, then made the in-game prop myself, which is why the sketch is so dirty :)

Where you'd find the mana core. I sold the idea with a quick pencil sketch and photoshop doodle-over, then made the in-game prop myself, which is why the sketch is so dirty :)

Early airship crashcite sketch

Early airship crashcite sketch

mana rifts ideation.  We were looking for a way to built a dungeon quickly, as well as a zone that looks otherworldly and significantly different from the others.

mana rifts ideation. We were looking for a way to built a dungeon quickly, as well as a zone that looks otherworldly and significantly different from the others.

Sunken ship mini dungeon concept.  I love the vibes of the piano puzzle in game.

Sunken ship mini dungeon concept. I love the vibes of the piano puzzle in game.

Early sketch for a trap in the first dungeon.

Early sketch for a trap in the first dungeon.

Kickstarter icons.  I helped them do this as a freelancer, and it's a bit surreal to think about how a fun side project turned into a long-term home and a project I am able to feel 100% proud of.

Kickstarter icons. I helped them do this as a freelancer, and it's a bit surreal to think about how a fun side project turned into a long-term home and a project I am able to feel 100% proud of.