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Battle Chasers: Night War | World Map

World map for Battle Chasers was an exciting, new aspect of the project that came with its own share of challenges as well.

We are a small team and each of us had to wear many hats. I understood the need for the world map to have a relatively fast art style, as well as flexibility to accommodate design changes all the way to the end. I had a lot of freedom art-wise and owned most of the art side of the world map, including combining simple scripts to make the clouds and re-purposing particles. Deep down I feared the style might be too different from in-game shots, and it was a huge relief when things finally began to work out.

I immensely appreciate the trust and support my teammates gave me, even when I hit sticky points and turned a few circles trying to figure out a good drawing style.

One of the first sketches of the world map.

One of the first sketches of the world map.

One of the earlier explorations of the style and town layout.

One of the earlier explorations of the style and town layout.

Mini map - we are a small indie team with very limited resources, so I opted to keep the minimap simple by not showing any side dungeons to avoid spoilers and help encourage exploration.

Mini map - we are a small indie team with very limited resources, so I opted to keep the minimap simple by not showing any side dungeons to avoid spoilers and help encourage exploration.

Iron Outpost

Iron Outpost

Arena

Arena

Rushland

Rushland

Junktown

Junktown

The Dig

The Dig

Dead Watch

Dead Watch

Strongmont

Strongmont

Iris

Iris

Garden

Garden

Mana Rifts

Mana Rifts

Castle area leading to boss room

Castle area leading to boss room